=================================================================================================== --- DEFAULT FX1 List ---- =================================================================================================== Note: This is just to be used as a frame of reference. Different rooms may need other features added depending on the layout (Such as "[x] Spikes (hor)". I'm assuming most people reading this already know how to change the FX1. But if not, watch these videos By shadow34370. SMILE Liquid Editing Part 1 www.youtube.com/watch?v=dvaaiBf-N6U & SMILE Liquid Editing Part 2 www.youtube.com/watch?v=DZdpLvlvFnQ ================================================================================================== -------------------------------- Landing Site (Sky Scrolling) Standard 1 -Pointers- FX2 - C116 BG Data - B76A Layer 91C9 -FX1- 0A - Rain Palette Blend: 22 [x] Stay Grey A: 02 B: 0E ---------------------------- Landing Site (Sky Scrolling) Events 1 (Escape) -Pointers- FX2 - C120 BG Data - B76A Layer1_2 - 91BD -FX1- 00 - None Palette Blend: 00 [x] Pulse-red [x] Flash Yellow A: 02 B: 02 ------------------------- Landing Site (Sky Scrolling) Power Bombs and Missles -Pointers- FX2 - C116 BG Data - B76A Layer 1_2 - 91C9 -FX1- 00 - None Palette Blend: 00 A: 02 B: 02 ------------------------- Landing Site (Skyscrolling) Events 2 -Pointers- FX2 - C116 BG Data - B76A Layer 1_2 - 91C9 -FX1- 0A - Rain Palette Blend: 22 [x] Stay Grey A: 02 B: 0E -------------------------- Crateria (Zebes Is Asleep) Standard 1 -FX1- 00 - None Palette Blend: 62 A: 28 B: 02 -------------------------- Crateria (Escape) Events 1 -FX1- 00 - None Pallate Blend: 00 [x] Pulse Red [x] (the '?' after Flash-yellow2) A: 02 B: 02 --------------------------- Crateria Surface (Skyscrolling Water Rooms) -FX1- Palette Blend: 48 [x] Ocean [x] Flow Left A: 02 B: 18 -------------------------- Crateria Cave (Water Rooms) -Fx1- Palette Blend: 48 [x] Flow Left [x] BG Warp Cascade Heat [x] Tide Small A: 02 B: 18 ------------------------- Crateria Fog -FX1- 0C - Fog Palette Blend 62 A: 02 B: 30 ----------------------- Green Brinstar -FX1- 00 - None Palette Blend: 00 [x] Glow Blue A: 02 B: 02 -------------------------- Pink Brinstar -FX1- 08 - Spores Palette Blend: 00 A: 02 B: 0A --------------------------- Pink Brinstar (Water Rooms) -FX1- 06 - Water Palette Blend: 48 [x] Flow Left [x] BG Warp Cascade Heat A: 02 B: 18 --------------------------- Blue Brinstar (Zebes Is Asleep) -FX1- 00 - None Palette Blend: 00 A: 2A B: 02 ------------------------- Blue Brinstar (Zebes Is Awake) -FX1- 00 - None Palette Blend: 00 A: 02 B: 02 -------------------------- Blue Brinstar (Zebes Is Awake - Water Rooms) -FX1- 06 - Water Palette Blend: 48 [x] Flow Left [x] BG Warp Cascade Heat [x] Tide Small A: 02 B: 18 -------------------------- Red Brinstar -FX1- 00 - None Palette Blend: 00 [x] Glow Pink/Purple [x] Glow Red/Blue A: 02 B: 02 ------------------------------ Red Brinstar (Water Rooms) -FX1- 06 - Water Palette Blend: 48 [x] Flow Left [x] BG Warp Cascade Heat A: 02 B: 18 ------------------------------ Kraids Lair (The first part) -FX- 00 - None Palette Blend: 00 [x] Glow Red/Orange A: 02 B: 02 ------------------------------- Hall Before Statues -FX1- 0C - Fog Palette Blend: 62 [x] Flash Orange A: 02 B: 30 ------------------------------ Norfair (Red Caves) -FX1- 02 - Lava Palette Blend: 02 [x} Heat Bit [x] Glow 1 [x] Glow 2 [x] Glow 3 [x] Glow 4 [x] Flow Left [x] BG Warp Cascade Heat [x] (The '??' after BG Warp Line Shift) A: 02 B: 1E ---------------------------------- Norfair (Brown Caves) -FX1- 02 - Lava Palette Blend: 02 A: 02 B: 1E ------------------------------------ Norfair (Brown Caves - Water) -FX1- 06 - Water Palette Blend: 48 [x] Flow Left [x] BG Warp Cascade Heat [x] Tide Small A: 02 B: 18 ---------------------------------- Norfair (Bubble Rooms) -FX1- 02 - Lava Palette Blend: 02 [x] Flow Left [x] BG Warp Cascade Heat A: 02 B: 1E -------------------------------- Lower Norfair -FX1- 04 - Acid/Soda Palette Blend: 00 [x] Heat Bit [x] Glow 1 [x] Glow 2 [x] Glow 3 [x] Glow 4 [x] BG Warp Cascade Heat [x] Tide Small A: 02 B: 1E ----------------------------- Wrecked Ship (Asleep) -FX1- 00 - None Palette Blend: 00 A: 28 B: 02 ----------------------------- Wrecked Ship (Awake) -FX1- 00 - None Palette Blend: 00 [x] Conveyer Right/Left (Optional) [x] Monitor [x] Glow Green A: 02 B: 02 ------------------------------- Wrecked Ship (Awake - Water) -FX1- 06 - Water Palette Blend - 48 [x] Conveyer Right/Left (Optional) [x] Monitor [x] Glow Green [x] Flow Left [x] BG Warp Cascade Heat [x] Tide Small A: 02 B: 18 --------------------------------- Maridia (The Rocky Bottom & Pipe Rooms) -FX1- 06 - Water Palette Blend: E2 [x] Flow Left [x] BG Warp Cascade Heat [x] Tide Small (Optional) A: 02 B: 14 ------------------------------- Mardia (Upper Sandy Area) -FX1- 06- Water Palette Blend: 42 [x] Flow Left [x] BG Warp Cascade Heat [x] Tide Small (Optional) A: 02 B: 14 --------------------------- Maridia (Vertical Transportation Tube) -FX1- 06 - Water Palette Blend: E8 [x] Flow Left [x] BG Warp Line Shift [x] Tide Small A: 02 B: 14 ---------------------------- Maridia (Quick Sand Falling Rooms - Setup 1) -FX1- 06 - Water Palette Blend: E8 (Or EE) [x] Quiscksand Falling (Ceiling) [x] Quiscksand Falling (Falling) [x] Quicksand Illusion 1 (The First One) [x] BG Warp Cascade Heat [x] Tide Small (Optional) A: 02 B: 14 ------------------------------ Maridia (Quickand Falling Rooms - Setup 2) -FX1- 06 - Water Palette Blend: 42 [x] Quicksand (Ceiling) [x] Quicksand (Falling) [x] Quicksand Illusion 1 (The First One) [x] Flow Left [x] BG Warp Cascade Heat [x] Tide Small A: 02 B: 14 -------------------------------- Maridia (Quick Sand Trap Rooms (In Combo With The Downward BTS Treadmills)) -FX1- 00 - None Palette Blend: 00 [x] Quicksand Illusion 1 (The Second One) A: 2A B: 02 ------------------------------- Mardia (Waterfall Rooms) -FX1- 06 - Water Palette Blend: EE [x] Quicksand Illusion 1 (The first one) [x] Waterfall Illusion 2 [x] Flow Left A: 02 B: 16 -------------------------------- Touran (Standard) -FX1- 00 - None Palette Blend: 00 [x] Slow Pulse Red/Blue Lights A: 02 B: 02 -------------------------------- Touran (Standard - Acid) -FX1- 04 - Acid/Soda Palette Blend: 02 [x] Slow Pulse Red/Blue Light [x] Flow Left A: 02 B: 1E ---------------------------------- Touran (Escape) -FX1- 00 - None Palatte Blend: 00 [x] Glow Shutter Red (Optional) [x] BG Glow Red [x] FG Pulse Red [x] Lights Pulse Red A: 02 B: 02 ------------------------------ Touran (Escape - Rising Acid) -FX1- 04 - Acid/Soda Palatte Blend: 00 Surface Start - Put At Borrom of Room Suface New - 0010 Surface Speed - 0000 Surface Delay - 40 [x] BG Glow Red [x] FG Pulse Red [x] Lights Pulse Red [x] Flow Left A: 02 B: 1E ================================================================================================== Wrote By: FullOfFail